GREENWICH YOUTH FOOTBALL LEAGUE
2016 RULES AND REGULATIONS
FCIAC Rules, except as modified below, shall govern all play.
- Quarters will be 10 minutes each, timed in accordance with FCIAC rules. Half time will be limited to 5 minutes.
- Field of play is 53-1/3 X 100 yards for Junior and Seniors, Approximately 45 X 80 yards for Bantam
- All fumbles at the Bantam and Junior levels are considered a dead ball with the exception of a fumbled snap. If a snap is fumbled the play can be continued by the quarterback including handing off the ball or attempting a pass. At the Senior level all fumbles are live and may be recovered and advanced by either team. Designed fumble plays at all levels are prohibited and a penalty for illegal procedure will be assessed.
Offensive Formations and Restrictions:
Bantam and Junior Levels
Instead of Kickoffs offensive possessions will begin at the 30 yard line.
The Offense must have at least 3 backs in the backfield lined up within the tackle box. 2 of the backs must be at least 3 yards from the line of scrimmage.
The Offense must have at least 1 receiver to either side of the formation either as a Tight End or Split End. Use of a Flanker or Split End to one side of the formation is permitted. Flanker can line up in a traditional Slot/Wingback position or further out in a Twins formation. It is also acceptable to have a Split End on each side of the ball with a Flanker on one of the sides (ie-no Tight Ends). No trips or bunch formations are permitted.
Splits between offensive linemen must not be more than 1 yard.
No motion may be employed and unbalanced lines are not permitted.
There will be no Kickoffs. Offensive possessions will start at the 30 yard line.
Offensive formations are unlimited in accordance with FCIAC Rules.
This would include allowing the use of pre snap motion and unbalanced lines.
Defensive Team Formations and Restrictions:
Defensive formations are limited to a 4-4-3 alignment, with defensive interior lineman covering the Offensive Guards and Tackles. At no time may there be a defensive player lined up on the Center or a Tight End.
All Defensive Lineman must be lined up head up on the Offensive Lineman with no shading to a side.
Defensive Lineman must be in a 3 or 4 point stance.
The 4 Linebackers may be no closer than 3 yards to the Line Of Scrimmage but may line up anywhere sideline to sideline but may not be moving forward at the time of the snap.
The 3 Defensive Backs must be no closer than 6 yards to the Line Of Scrimmage and may line up anywhere from sideline to sideline but may not be moving forward at the snap. If covering a Split End the Defensive Back may move up to 3 yards from the LOS.
Inside the 10 yard line the Defense may use a 6-3-2 alignment. With Defensive Ends lined up on the Offensive Ends if they are Tight Ends or anywhere from the Tackle out if there is no Tight End on their side. Linebackers and Defensive Backs must still be 3 and 6 yards respectively from the Line of Scrimmage.
Special Teams Play:
On any down a team may elect to punt. The clock stops and the ball is moved forward 25 yards from the LOS.
On any down a team may elect to punt. If they declare they wish to punt the clock stops and it is an untimed dead ball play. The defense may put two players back to receive and there is no rush permitted. Also, offensive players may not go downfield. The ball is considered down where either of the punt returners first touch it or where the ball comes to rest. If the distance is less than 25 yards from the LOS then the ball will be placed 25 yards downfield from the previous spot.
After a Touchdown the Offensive team may elect to run or pass for an extra point. Extra points may be attempted from the 2 yard line (1 point) or the 5 yard line (2 points). There is no kicking for extra points or field goals.
Punts are dead ball plays and do not count toward a players minimum play count
No Pinning – a punt that results in the ball being placed inside the 20 yard line will have the ball moved out to the 20 yard line.
After a Touchdown the Offensive team may elect to run or pass for an extra point. Extra points may be attempted from the 2-yard line (1 point) or the 5-yard line (2 points). There is no kicking for extra points or field goals.
Other – All Levels:
After a Safety the ball will be placed at mid-field to start the next possession
Games that are tied after regulation will use the “Kansas City Tiebreaker” to determine a winner. The Visiting team will call the Referee’s coin toss and the winner of the toss may choose Offense, Defense, or End of Field for play. The loser gets the remaining option. Each team has one possession from the 10 yard line in which to score.
If the score remains tied after each team has had a series of downs there is no coin flip rather the loser of the Overtime coin flip is given his choice of the above options and the process is repeated from the 10 yard line.. Overtime will continue with the ability to choose first alternating between the two teams..
Interceptions and fumbles recovered by the defense will result in loss of possession and be a dead ball. The defense cannot score off of an offensive play in overtime. Beginning with the second overtime period, teams must go for two points.
Each team will be allowed 1 timeout during each overtime period.
One Coach for each team will be permitted to be on the Field at both the Bantam and Junior Levels. At the Bantam Level the Offensive Coach is permitted to have a playbook in the huddle but is still responsible for pace of play and is permitted no additional time between plays.
At both levels after the Offense breaks the Huddle the On– Field Coaches may not provide additional direction to the Players other than to assist them in lining up in their appropriate location on the field.